Introduction

Digital Literacy Class: We are going to learn about so many incredible ways to be creative, collaborative, and to communicate. We will focus on computer skills and applications. Some topics you already know about, and you will know better, and other topics and applications will be new to you! Either way, we will work together to find the ones you are able to use best. This class consists of Project-Based-Learning. You will be given plenty of time to learn the skills and applications that you will use for a lifetime. I hope you enjoy the material we will cover. - Mr. S

Wednesday, November 28, 2018

NGPF 2018 PAYBACK Challenge 18-19 S1













Featured in the 
New York Times, our paying-for-college game PAYBACK has been played by over 150,000 students in just 3 months since launch! Teachers are saying, “It was an amazing game. All of my students were so highly engaged that it was time to go to lunch and none of them wanted to leave," AND "They loved that the game made them confront the money challenges of college but also helped them build the skills to survive and thrive.”  



Here is how to play (Yes, This is a class assignment as well):




Students Play PAYBACK (Click Here)

A single game-play takes 15-20 minutes, but you may also use a full 50-minute period by playing the game twice



Teachers: You can also use this corresponding classroom activity to support your students as they play the game.





Students Write Short Essay (GOOGLE DOCUMENT)


Use this Essay Template to create a 250 word essays that respond to this writing prompt: 


"How could you use the online game, PAYBACK, to have a conversation with your parent/guardian about paying for college?"


CRITERIA: Essays will be evaluated on the following:


  • Indicates an understanding of key concepts learned by playing the game PAYBACK.

  • Addresses concerns their parents/guardians may have about this sensitive topic. 

  • Takes a creative approach to engaging parents/guardians in a conversation about college. 





MAKE SURE YOU USE THE R.A.C.E.S. METHOD TO ANSWER THE WRITING PROMPT: 


R-Repeat The Question, A-Answer The Question, C-Cite Your Evidence/Examples, E-Explain Your Evidence/Examples, S-Summarize Your Thought (Wrap-Up)





SHARE Your Essay With Mr. Scribner (hscribner@ccs.us) For Credit!






ACADEMIC/LEARNING OBJECTIVE


Scholars will use the online simulation "PAYBACK" to begin learning about the basics of how the choices they make for higher education can affect them financially.  This simulation, and associated standards for this assignment, will help them meet PA CEW Academic Standards, and also help students hone their skills for writing and information retention after participating in the simulation.  Students should reflect on this simulation, and use it as a prompt for conversation at home about the real costs associated with higher education, careers, and their future choices.









SCHOLARS WILL ENTER THE CLASS QUIETLY AND BEGIN WORKING!








Scholars will follow all directions log into their Google Account and then begin working on the NexGen Personal Finance Simulator (PAYBACK).  Scholars will spend 15-20 minutes completing the simulation.  When complete, scholars will download a copy of their final worksheet.  This image will be uploaded to their "CEW Evidence 515" folder in their Google Drive and SHARED, for credit, with Mr. Scribner (hscribner@ccs.us).  Scholars will then create a GOOGLE DOCUMENT titled 




"(LastName) PAYBACK P? S2" and write a 250-word essay using the prompt listed above.  


Scholars may use the EXAMPLE for reference, but must write this essay in their own words.



The essay must be SHARED with Mr. Scribner (hscribner@ccs.us) for credit as well.





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